About



Alp Kurbetci
Technical Audio Designer | Composer
I design and implement interactive audio systems for games, combining sound design, adaptive music, and audio programming to create responsive, player-driven soundscapes. I approach audio as part of the game system, not as a post-production layer.
I work hands-on with Unity and Unreal Engine, integrating audio through FMOD and Wwise using event-driven logic, state-based systems, and custom C# and C++ implementations that connect sound directly to gameplay mechanics.
- 4 Shipped Games. PC, Xbox, Mobile platforms
- FMOD & Wwise. Middleware integration & audio programming
- C# & C++. Unity & Unreal Engine audio systems
- BSc Electrical Engineering (Koc University) + MSc Sound Design (University of Edinburgh)
- Music Theory & Composition. Jazz harmony, guitar performance
Game Studios
Studios I've collaborated with on game audio projects

Circle Games 
Nowhere Studios 
ROG Studio 
Mazetic Studios LTD
Shipped Games
Released and upcoming game titles
Good Heavens
Coming SoonSORT EXPRESS!
ReleasedBetween Us
ReleasedJack Walker: Ethereal
Released
Selective Works
Selected non-game collaborations and projects

Rist Studio 
Sarul Sound 
"When Cumbia Is On". Best Scottish Production, Edinburgh Docufest 2025 
University of Edinburgh
From game audio programming and sound design to mix & mastering and session recording, each collaboration has shaped my craft and expanded my creative toolkit.