Alp KurbetciAlp KurbetciAlp Kurbetci

Alp Kurbetci

Technical Audio Designer | Composer

I design and implement interactive audio systems for games, combining sound design, adaptive music, and audio programming to create responsive, player-driven soundscapes. I approach audio as part of the game system, not as a post-production layer.

I work hands-on with Unity and Unreal Engine, integrating audio through FMOD and Wwise using event-driven logic, state-based systems, and custom C# and C++ implementations that connect sound directly to gameplay mechanics.

  • 4 Shipped Games. PC, Xbox, Mobile platforms
  • FMOD & Wwise. Middleware integration & audio programming
  • C# & C++. Unity & Unreal Engine audio systems
  • BSc Electrical Engineering (Koc University) + MSc Sound Design (University of Edinburgh)
  • Music Theory & Composition. Jazz harmony, guitar performance

Game Studios

Studios I've collaborated with on game audio projects

  • Circle Games Logo
    Circle Games
  • Nowhere Studios Logo
    Nowhere Studios
  • ROG Studio Logo
    ROG Studio
  • Mazetic Studios Logo
    Mazetic Studios LTD

Shipped Games

Released and upcoming game titles

  • Good Heavens

    Coming Soon
    Platform:
    PC / Xbox
    Studio:
    Nowhere Studios
    Role:
    Sound Design, FMOD Implementation, C# Audio Programming, Music, Mix & Master, FMOD Music Hierarchy
  • SORT EXPRESS!

    Released
    Platform:
    Mobile
    Studio:
    Circle Games
    Role:
    Sound Design
  • Between Us

    Released
    Platform:
    Mobile
    Studio:
    Mazetic Studios
    Role:
    Sound Design, Music, Full Audio Production
  • Jack Walker: Ethereal

    Released
    Platform:
    PC
    Studio:
    ROG Studio
    Role:
    Sound Design, Music, Audio Implementation

Selective Works

Selected non-game collaborations and projects

  • Rist Studio Logo
    Rist Studio
  • Sarul Sound Logo
    Sarul Sound
  • When Cumbia Is On Logo
    "When Cumbia Is On". Best Scottish Production, Edinburgh Docufest 2025
  • University of Edinburgh Logo
    University of Edinburgh

From game audio programming and sound design to mix & mastering and session recording, each collaboration has shaped my craft and expanded my creative toolkit.