About

Alp Kurbetci
Technical Audio Designer | Composer
I design and implement interactive audio systems for games, combining sound design, adaptive music, and audio programming to create responsive, player-driven soundscapes. I approach audio as part of the game system, not as a post-production layer.
I work hands-on with Unity and Unreal Engine, integrating audio through FMOD and Wwise using event-driven logic, state-based systems, and custom C# and C++ implementations that connect sound directly to gameplay mechanics.
Game Studios
Studios I've collaborated with on game audio projects




Shipped Games
Released and upcoming game titles
Good Heavens
Coming SoonSORT EXPRESS!
ReleasedBetween Us
ReleasedJack Walker: Ethereal
ReleasedSelective Works
Selected non-game collaborations and projects




From game audio programming and sound design to mix & mastering and session recording, each collaboration has shaped my craft and expanded my creative toolkit.