About

Alp Kurbetci

Alp Kurbetci

Technical Audio Designer | Composer

I design and implement interactive audio systems for games, combining sound design, adaptive music, and audio programming to create responsive, player-driven soundscapes. I approach audio as part of the game system, not as a post-production layer.

I work hands-on with Unity and Unreal Engine, integrating audio through FMOD and Wwise using event-driven logic, state-based systems, and custom C# and C++ implementations that connect sound directly to gameplay mechanics.

4 Shipped Games — PC, Xbox, Mobile platforms
FMOD & Wwise — Middleware integration & audio programming
C# & C++ — Unity & Unreal Engine audio systems
BSc Electrical Engineering (Koç University) + MSc Sound Design (University of Edinburgh)
Music Theory & Composition — Jazz harmony, guitar performance

Game Studios

Studios I've collaborated with on game audio projects

Circle Games Logo
Circle Games
Nowhere Studios Logo
Nowhere Studios
ROG Studio Logo
ROG Studio
Mazetic Studios Logo
Mazetic Studios LTD

Shipped Games

Released and upcoming game titles

Good Heavens

Coming Soon
Platform:PC / Xbox
Studio:Nowhere Studios
Role:Sound Design, FMOD Implementation, C# Audio Programming, Music, FMOD Music Hierarchy

SORT EXPRESS!

Released
Platform:Mobile
Studio:Circle Games
Role:Sound Design

Between Us

Released
Platform:Mobile
Studio:Mazetic Studios
Role:Sound Design, Music, Full Audio Production

Jack Walker: Ethereal

Released
Platform:PC
Studio:ROG Studio
Role:Sound Design, Music, Audio Implementation

Selective Works

Selected non-game collaborations and projects

Rist Studio Logo
Rist Studio
Sarul Sound Logo
Sarul Sound
When Cumbia Is On Logo
"When Cumbia Is On" — Best Scottish Production, Edinburgh Docufest 2025
University of Edinburgh Logo
University of Edinburgh

From game audio programming and sound design to mix & mastering and session recording, each collaboration has shaped my craft and expanded my creative toolkit.