About



Alp Kurbetci
Technical Audio Designer | Composer
I design and implement interactive audio systems for games, combining sound design, adaptive music, and audio programming to create responsive, player-driven soundscapes. I approach audio as part of the game system, not as a post-production layer.
I work hands-on with Unity and Unreal Engine, integrating audio through FMOD and Wwise using event-driven logic, state-based systems, and custom C# and C++ implementations that connect sound directly to gameplay mechanics.
4 Shipped Games. PC, Xbox, Mobile platforms
FMOD & Wwise. Middleware integration & audio programming
C# & C++. Unity & Unreal Engine audio systems
BSc Electrical Engineering (Koc University) + MSc Sound Design (University of Edinburgh)
Music Theory & Composition. Jazz harmony, guitar performance
Game Studios
Studios I've collaborated with on game audio projects




Shipped Games
Released and upcoming game titles
Good Heavens
Coming SoonSORT EXPRESS!
ReleasedBetween Us
ReleasedJack Walker: Ethereal
ReleasedSelective Works
Selected non-game collaborations and projects




From game audio programming and sound design to mix & mastering and session recording, each collaboration has shaped my craft and expanded my creative toolkit.